Society Generator

Reroll societies using PET, MAUL, CHIB, and MAT. Toggle options on or off for each letter, add your own terms, and adjust Temperature to blend between coherent and chaotic generation.

Temperature

0.25

0.00 means highly constrained and internally coherent.
1.00 means almost fully random.

Generated society
About the framework

Overview

This project is built around a structured way to describe, generate, and reason about societies using a set of compact mnemonic frameworks:

  • Foundation (PET)
  • Power (MAUL)
  • Society (CHIB)
  • Economy (MAT)

They are the result of combining and refining multiple historical and design frameworks.

G.U.A.R.D.S. (tabletop / GM worldbuilding tool)

The original inspiration is the G.U.A.R.D.S. method, often used in TTRPG worldbuilding:

  • Government
  • Underworld
  • Altars
  • Resources
  • Defenses
  • Social hubs

This system is great because:

  • It is mnemonic-based
  • It focuses on functional aspects of society
  • It is practical for storytelling
  • It is simple and easy to remember

Influences

  • Karl Marx
    • Focus on material conditions and class structure
    • Material reality → social structure → ideology
  • Max Weber
    • Authority types (traditional, charismatic, rational)
    • Role of legitimacy and belief systems
  • Fernand Braudel / Annales School
    • Long-term structural forces
    • Geography and environment as constraints

The Mnemonics

  • PET → what exists
  • MAT → what moves
  • MAUL → who controls it
  • CHIB → how people live with it

Foundation (PET)

Defines what is physically possible. "What does this world allow?"

  • P | Population
    • How many people exist and how they are distributed
    • Pressure, labor, density
  • E | Environment
    • The physical world
    • Climate, terrain, geography
  • T | Technology
    • What tools exist
    • What the society is capable of doing

Power (MAUL)

Defines who controls and enforces the system. "Who has power, and how is it enforced?"

  • M | Military
    • Who can apply force
  • A | Authority
    • Who makes decisions
  • U | Underworld
    • Who operates outside the system
  • L | Law
    • What rules persist over time

Society (CHIB)

Defines how people live and relate. "What does it feel like to live here?"

  • C | Classes
    • Who is above or below whom
  • H | Hubs
    • Where people meet, gather, and share or learn information
  • I | Identity
    • Who belongs and who doesn't
  • B | Beliefs
    • Why the system makes sense to people

Economy (MAT)

Defines how things move and connect. "What flows, and between whom?"

  • M | Materials
    • What physical goods exist and are used
  • A | Affiliations
    • Allies, enemies, partnerships
  • T | Trade
    • How, where, what, and with whom goods and value move

Tips for creating

When creating a society think in causality. For example:

  • Desert environment
  • → water scarcity
  • → trade routes and control points
  • → strong authority over resources
  • → rigid class hierarchy
  • → beliefs about survival and scarcity